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Computer Graphics Gems JP 2015 -Forefront of Graphics- Book

$ 36.32

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    Description

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    Item Description
    Product Details:
    Associated Names: n/a
    Condition : USED. Very Good. No missing page.
    Total pages: 288 pages
    Language: Japanese
    ISBN-10: 4862462928
    ISBN-13: 978-4862462923
    Release Date: September 12, 2015
    Product Dimensions: 9.8 x 7.1 x 0.8 inches
    Description:
    - Contents Introduction
    This document, was completed by the writing of computer graphics engineer who is active in Japan. State-of-the-art computer graphics, SIGGRAPH and CEDEC, has been published in such each society, but descriptions and references only to the state-of-the-art technology has been over a wide range. These are clearly summarized, with hands-on sample code, you have to introduce the technology. Rendering, animation, image documentation population, are divided into four sections of computational photography, it has become a content also help to CG / CV developers of any field. SECTION1 rendering Offline global illumination rendering introductory begin with a 1 Pasto racing 2 GPU optimization Introduction 3 fast approximation of dynamic indirect illumination using a spherical Gaussian function 4 bilateral filter in consideration of the specular reflection robe SECTION2 animation 5 Motion Capture Overview Multiclass Classification using the Decision Tree in the six image processing 7 skinning decomposition SECTION3 image documentation population 8 sketch interface 9 Video exaggerated Interactive image deformation using 10 move the method of least squares (line Control) SECTION4 computational photography 11 pattern matching and pose estimation by the feature point matching 12 Computational photography: image processing with a hack of the camera
    - Content ( "BOOK" database)
    This document, was completed by the writing of computer graphics engineer who is active in Japan. State-of-the-art computer graphics, SIGGRAPH and CEDEC, has been published in such each society, but descriptions and references only to the state-of-the-art technology has been over a wide range. These are clearly summarized, with hands-on sample code, you have to introduce the technology. Rendering, animation, image documentation population, are divided into four sections of computational photography, it has become a content also help to CG / CV developers of any field
    This is a Japanese book.
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